The game has a few maps in rotation, including Epic Games’ Outpost 23 and a popular player-made map known as Lea. You can buy cosmetic gear (ranging from $3 to $4) for your character in the recently added marketplace. Three of the 10 weapons are in place, with the other seven using placeholder art. Image Credit: Giancarlo Valdes/GamesBeat A platform for new UE4 gamesĭespite being in development for less than a year, the Unreal Tournament pre-alpha is pretty fun to play. isn’t either of those games it’s something new,” said Brown. “It was difficult, but I think we found a way to get those people to work together. A few months ago, it still didn’t feel right, so the team asked the community for suggestions, and they ended up increasing the speed. Along with the rest of the game, it’s always subject to change. Each side made its own settings, but after some trial-and-error, they eventually settled on the current system.īut that doesn’t mean movement is complete. ![]() The modders quickly fell into two camps: those who wanted an updated version of the original title (nicknamed UT ’99) and people who preferred Unreal Tournament 2004. Epic Games released its movement system to the community so that contributors could adjust variables such as jump height, speed, and friction. This affects major decisions like player movement. However, wrangling those ideas into a coherent vision is tricky because fans want to recreate the experience from their favorite Unreal Tournament games. Online to-do lists help keep track of what they need. The developers look through the most popular ideas and give feedback to the creators before deciding to put anything into the game. From there, it’s up to the community to design maps and weapons (from concept art to modeling) or tweak existing systems. They’re in charge of curation and building gameplay features, like the way the weapons and inventory works. While other employees may chip in if they’re free, only six people are on the game full-time. But this is the first time they’ve had a peek into the actual development process of the game as opposed to modding it in post.”īrown wasn’t kidding about the team’s size. We’ve always had the ‘Make Something Unreal’ contest. Unreal has always been a great mod platform. “There’s only a small handful of us, but we’re really active online in the forums and chat rooms trying to help people learn,” said Brown. Other people just record themselves trying to break the game and post the clips in the forums. You can give feedback on the forums or find another way to help, like how a graphic artist from the community created Unreal Tournament’s new logo. But you don’t have to use it - or even know how to code - to contribute. If you click on create, you’ll find tutorials that’ll get you started on building things in UE4. ![]() A huge “create” button sits right next to “play” and “marketplace” in the main menu. Like its predecessors, modding is at the forefront of the new Unreal Tournament. Image Credit: Giancarlo Valdes/GamesBeat Putting the power back into the mod community
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