![]() If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. 2:Īi_debug_dyninteractions : 0 :, "sv" : Debug the NPC dynamic interaction system.Īi_debug_eventresponses : 0 :, "sv" : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.Īi_debug_expressions : 0 :, "sv" : Show random expression decisions for NPCs.Īi_debug_los : 0 :, "sv", "cheat" : NPC Line-Of-Sight debug mode. ![]() Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. _restart : cmd : : Shutdown and restart the engine.Ī addip : cmd : : Add an IP address to the ban list.Īi_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusableĪi_debug_actbusy : 0 :, "sv", "cheat" : Used to debug actbusy behavior. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _record : cmd : : Record a demo incrementally. _fov : 0 :, "cl" : Automates fov command to server. _bugreporter_restart : cmd : : Restarts bug reporter. ![]() _autosavedangerous : cmd : : AutoSaveDangerous Descriptions with ** denote community modified descriptions and my not be entirely accurate.If you do this glitch while in a funnel that was not manipulated by a portal, it's possible to take the glitch with you past level changes.ĭemonStrate, ExplodingCabbage, Inexistence and Scepheo for their research on this glitch.This glitch is also known as the Crouch Flying Glitch or CFG.If you try to walk down onto a surface that is >18 units lower than the ground, you will float off from the ground at the same height as the ground you walked off if you jump you will float up at the speed and direction that you jumped up from. If you manage to land on the ground, provided that you don't change your crouching state, you can move around freely on the ground and any surfaces that are ≤18 units higher or lower than the ground. If you want to descend or ascend, try and find a sloped surface facing up or down and fly into it. This is why it is recommended to keep your speed under control because once you lose air control, the only thing that can stop you is a wall or a barrier. Note that the speed cap of 300 UPS is still present, so you will lose all air control if you go over that threshold. You can move around while in no gravity by doing air-strafes. It's also recomended to have cl_showpos 1 enabled in the console to know exactly when you stop moving. However, if you make a save while in zero gravity and load back to that save, you can crouch and uncrouch freely without removing the glitch.īe sure when attempting this glitch you never jump into the funnel, as this will render you unable to crouch, a vital part in getting this to work. You will now be moving in a zero gravity state until you either reenter the funnel, remove a portal that you manipulated the funnel with or change your crouch state. Stay in whatever your new crouch state is and exit the funnel by moving out of the funnel normally using your directional keys or air-strafe out to exit with extra speed. When that zeros out, change your crouch state (if you were crouched, uncrouch and vice versa). Wait until you reach the top of the funnel, and watch your velocity from the cl_showpos command. Start by walking or falling into a funnel. This occurs due to the game engine assigning a flying tag to the player while being in an Excursion Funnel, and the player manipulating the game engine to keep the flying tag while outside of the Funnel, effectively flying. Excursion Funnel Flying, or ExFu for short, is a glitch in Portal 2.
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