Opening and pre-rendered video cut-scenes are watchable via the F9 software/hardware. This also is true when using Dolphin, but to a lesser degree, and I don't notice a difference at all when playing PC games. PCSX2 0.9.9 R5135, i5-7603520MHz, GTX460850MHz, 1920x1200 - Preset Safest - GSdx 5135 SSE41: Direct3D9, 4x Native, Software Mode Settings Extra rendering threads 3, rest default - SPU2-X all default - FXAA enabled Game runs flawless with Direct3D9. To be clear, I'm not changing the settings at all, the only difference is the screen I'm viewing the image through.Īnyone else experience this, or have any idea why this happens? The only thing I can think of is that the Laptop screen produces a certain amount of heat that doesn't allow the CPU/GPU to run quite as fast. With this u can get about 25 extra speed in your games. Anyway, this seems completely counter-intuitive, as the TV's resolution is quite a bit higher than the laptop display (not that that should make a difference the internal res is unchanged). HOW TO MAKE PCSX2 EMULATOR RUN FASTER SOFTWARE If you use GSDX in software mode and if it lags, do this:onfig>Video (GS)>Plugin Settings>Extra Rendering Threads to 2 (If dual core), 3 (If More Than dual core). DQ8 PAL runs at a full 50 fps on the TV, but regularly dips to 40 or 45 on my laptop display). It's sort of inconvenient for gaming on the go (e.g. I've been playing pcsx2 for quite some time, but when it comes on games almost entirely in 3D, some of. You could have used a simple timer instead. You are delegating all of the thread's work to the main thread, rendering the worker thread useless. The funny thing is that all games run about 10 or 15% faster when I display the image on my TV, versus on the built-in display. Hello community, i need some help from you guys. This is a complete misuse of a worker thread. How to reproduce the issue: Load PCSX2 with Twisted Metal Head-on Extra Twisted Edition Not a regression. I run PCSX2 on my laptop, and usually throw the image onto my 1080p TV through HDMI. The game Twisted Metal Head-on Extra Twisted Edition have some issue in PCSX2:-Broken fire effect (GSDX Software/Hardware and ZZogl show the same issue (core issue)) Incorrect FMV rendering: 961. When using buffered rendering and 1:1 resolution, the game is really slow on. Not really a problem, but I'd like to figure out why it happens. gsdx plugin settings depends on the game but generally: renderer: OpenGL (hardware) internal resolution: 4x native (not custom resolution) For many games required: HW depth + accurate DATE + preload data frame (although each puts more stress on your gpu or cpu/gpu bus) Extra rendering threads: 4. The V1605B is a 4-core/8-thread SoC with 15W thermal design power (TDP) and.
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